Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-cite-them-right
  • oxford-university-press-humsoc
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Speaking French Through Playful Tools
University of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV), Graphic Design and Illustration. Konstfack.
2025 (English)Independent thesis Advanced level (degree of Master (Two Years)), 80 credits / 120 HE creditsStudent thesis
Abstract [en]

My master’s project combines language learning, game design, and graphic design. This project emerged from my personal and professional journey. After earning my bachelor’s degree in graphic design in France, I spent a year in Denmark as an au pair. I lived with a French-Danish family and spoke French with the children to help them practice the language, as they were more immersed in Danish in their daily lives. After that, I moved to Stockholm to begin my master’s program at Konstfack. Alongside my studies, I started working as a babysitter for French-Swedish families. That’s when I noticed something interesting: Some bilingual children I cared for were used to hearing their French parent speak to them in French, but often replied in Swedish since that parent also understood and spoke Swedish. When I was with them, they fully understood French when I spoke, but struggled to reply in French. These children don’t need to use French in their daily lives in Sweden, which is why they don’t speak it. This observation stayed with me. How can I help children overcome the barrier of speaking a language they understand? I often played board games while babysitting, so I thought designing a game could help them. That’s how the core question of my project emerged: How can graphic design and games encourage Swedish children to practice oral French expression?

Place, publisher, year, edition, pages
2025. , p. 55
Keywords [en]
Language learning, Game design, French, Bilingualism, Children, Playful, Oral expression
National Category
Design Languages and Literature
Identifiers
URN: urn:nbn:se:konstfack:diva-10389OAI: oai:DiVA.org:konstfack-10389DiVA, id: diva2:1965667
Educational program
Visual Communication (Master)
Supervisors
Examiners
Available from: 2025-06-12 Created: 2025-06-09 Last updated: 2025-09-26Bibliographically approved

Open Access in DiVA

fulltext(14060 kB)112 downloads
File information
File name FULLTEXT01.pdfFile size 14060 kBChecksum SHA-512
9b828f0a083badfe99cff06d7f82d4837b0f6f620290524b5bb56108251be3a71a93038cb3b4173fa2060b4a75ad28a5fa9073a6803e46dbc17e4bb0ac5174d0
Type fulltextMimetype application/pdf

By organisation
Graphic Design and Illustration
DesignLanguages and Literature

Search outside of DiVA

GoogleGoogle Scholar
Total: 112 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 97 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-cite-them-right
  • oxford-university-press-humsoc
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf