Speaking French Through Playful Tools
2025 (English)Independent thesis Advanced level (degree of Master (Two Years)), 80 credits / 120 HE credits
Student thesis
Abstract [en]
My master’s project combines language learning, game design, and graphic design. This project emerged from my personal and professional journey. After earning my bachelor’s degree in graphic design in France, I spent a year in Denmark as an au pair. I lived with a French-Danish family and spoke French with the children to help them practice the language, as they were more immersed in Danish in their daily lives. After that, I moved to Stockholm to begin my master’s program at Konstfack. Alongside my studies, I started working as a babysitter for French-Swedish families. That’s when I noticed something interesting: Some bilingual children I cared for were used to hearing their French parent speak to them in French, but often replied in Swedish since that parent also understood and spoke Swedish. When I was with them, they fully understood French when I spoke, but struggled to reply in French. These children don’t need to use French in their daily lives in Sweden, which is why they don’t speak it. This observation stayed with me. How can I help children overcome the barrier of speaking a language they understand? I often played board games while babysitting, so I thought designing a game could help them. That’s how the core question of my project emerged: How can graphic design and games encourage Swedish children to practice oral French expression?
Place, publisher, year, edition, pages
2025. , p. 55
Keywords [en]
Language learning, Game design, French, Bilingualism, Children, Playful, Oral expression
National Category
Design Languages and Literature
Identifiers
URN: urn:nbn:se:konstfack:diva-10389OAI: oai:DiVA.org:konstfack-10389DiVA, id: diva2:1965667
Educational program
Visual Communication (Master)
Supervisors
Examiners
2025-06-122025-06-092025-09-26Bibliographically approved