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  • 1.
    Bäcklund Dakhil, Ishtar
    University of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV), Graphic Design & Illustration.
    Aldrig ensam: Bilderbok till VR2019Independent thesis Basic level (degree of Bachelor of Fine Arts), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Never Alone: Picture Book into VR

    I have studied the picture book and tried to develop a new narrative form that invites the reader to enter a deeper dimension while also giving the picture book a chance to come to “life” in a physical way. I have done this by recreating a children’s book, which I illustrated and wrote in collaboration with Dr. Heather Briscoe, into a VR experience.

    By bringing in my watercolour illustrations from the picture book, I explore the contrast between the analogue two-dimensional and the digital three-dimensional through the theme “Relationship to nature”. The narrative is about moments from a child’s life and the family ties that introduce nature’s cycles through timeless wisdom.

  • 2. Falkenberg Hansen, Kjetil
    et al.
    Atienza, Ricardo
    University of Arts, Crafts and Design, Institutionen för Konst (K).
    Ljungdahl Eriksson, Martin
    Large-scale interaction with a sound installation as a design tool2017In: AM '17 Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, New York: Association for Computing Machinery (ACM), 2017, Vol. Part F131930, article id a35Conference paper (Refereed)
    Abstract [en]

    In this paper we present an installation done in collaboration with Volvo Cars® for the international motor shows in Geneva, New York, and Shanghai during spring 2017. To envision and produce a future car sound for silent vehicles, users were given high-level control of a sophisticated synthesizer through playing with an attainable and inviting “color book”-inspired interface. The synthesizer algorithm was designed to dynamically create a rich mix of looped sounds that could blend with a sonic background scenery that had ecoacoustic validity, and that could metaphorically align with the visual elements. The installation ran faultlessly for around thirty days and with tens of thousands recorded sessions.

  • 3. Ljungdahl Eriksson, Martin
    et al.
    Atienza, Ricardo
    University of Arts, Crafts and Design, Institutionen för Konst (K).
    Pareto, Lena
    The Sound Bubble: A context-sensitive space in the space2017In: Organised Sound, ISSN 1355-7718, E-ISSN 1469-8153, Vol. 22, no 1, p. 130-139Article in journal (Refereed)
    Abstract [en]

    The design of sonic environments is in need of more active strategies, taking into account not only the physical but also the social and sensorial aspects of a place. This implies abandoning traditional, mono-disciplinary responses in favour of interdisciplinary methods and approaches. In this study we explored the possibility of inserting context-sensitive sound textures to improve the experience of an activity-based office workplace. For this purpose, we developed the concept of the ’sound bubble’ - a micro-space in which the user is embedded by a semi-transparent added sound environment that will operate as a subtle sound mask, attracting the attention without needing to hide the disturbing environment. This should help users (the workers) to stay in an ’everyday listening’ mode. This means, not focusing on the environment in particular but on their tasks, while preserving the link with the surrounding space and activities. 

  • 4. Ljungdahl Eriksson, Martin
    et al.
    Pareto, Lena
    Atienza, Ricardo
    University of Arts, Crafts and Design, Institutionen för Konst (K).
    Falkenberg Hansen, Kjetil
    My Sound Space: An attentional shield for immersive redirection2018In: Audio Mostly 2018: Sound in Immersion and Emotion, New York: Association for Computing Machinery (ACM), 2018Conference paper (Refereed)
    Abstract [en]

    In the context of extended reality, the term immersion is commonly used as a property denoting to which extent a technology can deliver an illusion of reality while occluding the users’ sensory access to the physical environment. In this paper we discuss an alternative interpretation of immersion, used in the My Sound Space project. The project is a research endeavor aiming to develop a sound environment system that enables a personalized sound space suitable for individual work places. The medium, which in our case is sound, is transparent and thus becomes an entangled part of the surrounding environment. This type of immersion is only partly occluding the users sensory access to physical reality. The purpose of using the sound space is not to become immersed by the sounds, rather to use the sounds to direct cognitive attention to get immersed in another cognitive activity.

  • 5.
    Ranjbar, Parivash
    et al.
    Region Örebro län.
    Stranneby, Dag
    Örebro universitet, Institutionen för naturvetenskap och teknik.
    Akner Koler, Cheryl
    University College of Arts, Crafts and Design, Department of Design, Interior Architecture and Visual Communication (DIV), Industrial Design.
    Borg, Erik
    Audiologiskt forskningscentrum i Örebro, Region Örebro län, Örebro, Sweden.
    Identification of vibrotactile morse code on abdomen and wrist2017In: International Journal of Engineering Technology and Scientific Innovation, ISSN 2456-1851, Vol. 1, no 4, p. 351-366Article in journal (Refereed)
    Abstract [en]

    Morse code has been used as a communications system at a distance to transmit text through tone or light pulses. This comparative study aims to test and evaluate the vibrotactile identification of Morse coded signals communicating instructions for movement. The pulses were presented on abdomen and wrist among 14 males (40-85 yr) experienced in acoustic Morse code and the rate of pulses was 12 words per minute using a Vibration Motor mounted in a plastic holder. There identification results were statistically significantly better on wrist compared to abdomen. Words were identified significantly better on the wrist as compared to abdomen but the identification results of the letters were equally good in both placements. There was a negative correlation between age and the pooled identification results tested on wrist PCC r=-0.45 (p<0.02). The participants rank ordered the wrist, over the abdomen, as the best place for positioning the vibrator. The results support haptic/tactile interaction research in positioning and communication system. Our future plans are to apply the results to the project "Ready Ride" for instructions for horseback riding for people with deafblindness as well as activity and movement for elderly people with impaired vision and hearing.

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