Suspended spaces: Designing architectural experiences through critical play
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
Suspended Spaces is an exploration of new territories for architecture practice, using an experiential approach in creating a tool for spatial awareness. The first part of the research brakes down the experiencescape by exploring the space of the sensorial, concepts on time behavior and the role that language plays in objectifying our experienced worlds. Through my experiments, I look at the ineffable properties of architectural experience while describing a practice that doesn’t see the building as the soul expression, and where purpose is not just about learned procedures. The second part of the research analyses the potential of critical play in exposing aspects of spatial experience that otherwise remain imperceptible in day-to-day life. Through experience prototypes and system design, I describe the process of creating an experimental board game that would enable players to construct spatial narratives using senses, emotions and irregular timelines. Architecture becomes nothing less than a way to reimagine how we could inhabit the world.
Place, publisher, year, edition, pages
2014.
Keywords [en]
architecture, board game, cognition, consciousness, experience design, game design, imagination, senses, space awareness, time, toolbox, transdisciplinary
National Category
Design
Identifiers
URN: urn:nbn:se:konstfack:diva-4740OAI: oai:DiVA.org:konstfack-4740DiVA, id: diva2:729333
Educational program
Experience Design (Master)
Presentation
2014-05-22, Svarta Havet, Konstfack, 17:21 (English)
Examiners
2015-04-152014-06-252015-04-15Bibliographically approved